I am exceptionally intrigued by how Webspaces, made by Greg Fodor as a take on the 3D Web, is similar to the retro, “Web 1.0”-era Web. I commend Greg for his deep insights and technical knowledge as shown in his detailed explainer on Webspaces.
In his post, you would appreciate these, especially as an old guard who’d experienced “Web 1.0”:
- The need to lower the barrier of self-hosting to a point of just a pile of static files to avoid gatekeepers and walled gardens (remember Geocities?)
- Self-editing, or “web writeback” as what Greg said, to fulfill the promise of WorldWideWeb (the first browser) to keep the web a two-way medium. I still vividly remember the excitement when I saw TiddlyWiki achieving that back in the day, though with a different method.
- The ingenious way of leveraging one, almost free CloudFlare Worker to achieve WebRTC signaling (almost feel like old guest books that you’d embed.)
Having only played Counter-Strike in my past life and not anything remotely similar metaverse-y like Minecraft, I am not entirely convinced that is how people will be interacting with “the” next, non-niche social network.
The keyboard, mouse, and the 2D screen (at best with audio/video), just don’t feel like the right hardware to experience a 3D space for the messes. The right hardware is perhaps have not been invented yet; the browser for 3D Web is yet to be seem.
That said, you should go visit that link and read his full post. I am sure it is a milestone of the future, popularized 3D Web, when historians tried to connect the dots.
PS. I don’t know Greg personally, even though we worked in the same company. Happy to be introduced.