When people talk about LLMs being at its “Netscape Moment”, this is the thing that ponders me the most.
Tristan Harris, which I covered his early work, timewellspent.io, and Aza Raskin, discuss, quote, “how existing A.I. capabilities already pose catastrophic risks to a functional society, how A.I. companies are caught in a race to deploy as quickly as possible without adequate safety measures, and what it would mean to upgrade our institutions to a post-A.I. world.“
This is not the first time people talk about a Web Platform design for applications, by sidestepping HTML. This is, nonetheless, the first time such idea is being lad out in a detailed proposal.
Overall it is pretty complete — except for addressing the fact that WASM is a byte code. Unlike HTML/CSS in its declarative form, which browsers are free to parse and render partially downloaded content, there is going to be a loading screen for WASM widgets/apps like Java applets.
This sole issue isn’t going to be a showstopper in any way. HTML/CSS will continue to live on as the best document format.
It would be interesting to see if the browser vendors (his employer included) will ack on these.
I am exceptionally intrigued by how Webspaces, made by Greg Fodor as a take on the 3D Web, is similar to the retro, “Web 1.0”-era Web. I commend Greg for his deep insights and technical knowledge as shown in his detailed explainer on Webspaces.
tl;dr: Webspaces is a new way to create self-hosted 3D worlds on the web using just HTML. Visit webspaces.space, join the Discord, play around in an example on glitch, or download a blank webspace to get started!
In his post, you would appreciate these, especially as an old guard who’d experienced “Web 1.0”:
The need to lower the barrier of self-hosting to a point of just a pile of static files to avoid gatekeepers and walled gardens (remember Geocities?)
Self-editing, or “web writeback” as what Greg said, to fulfill the promise of WorldWideWeb (the first browser) to keep the web a two-way medium. I still vividly remember the excitement when I saw TiddlyWiki achieving that back in the day, though with a different method.
The ingenious way of leveraging one, almost free CloudFlare Worker to achieve WebRTC signaling (almost feel like old guest books that you’d embed.)
Having only played Counter-Strike in my past life and not anything remotely similar metaverse-y like Minecraft, I am not entirely convinced that is how people will be interacting with “the” next, non-niche social network.
The keyboard, mouse, and the 2D screen (at best with audio/video), just don’t feel like the right hardware to experience a 3D space for the messes. The right hardware is perhaps have not been invented yet; the browser for 3D Web is yet to be seem.
That said, you should go visit that link and read his full post. I am sure it is a milestone of the future, popularized 3D Web, when historians tried to connect the dots.
PS. I don’t know Greg personally, even though we worked in the same company. Happy to be introduced.